Pitch Deck Narrative
Most pitch decks are a template filled in — problem, solution, market, team, ask — and they're forgettable because there's no narrative tension. The Pitch Deck Narrative builds the story architecture before any slide gets designed, so the opportunity feels inevitable and the team feels destined to win.
What this skill does
Most founders build decks by filling in a template. The result is forgettable because every slide is doing its own job instead of advancing a story. Investors see ten decks a week. They remember the ones that took them on an emotional journey — tension to problem to insight to proof to conviction — and they forget the ones that listed features in a sensible order. This skill builds the journey first, then maps each slide to the emotional beat it needs to hit.
The framework runs in three acts. Act 1 is the world is broken, and most founders rush through it — they want to get to the solution. The skill pushes back. If the investor doesn't feel the problem, the solution is irrelevant, and Act 1 needs at least as many slides as Act 2. Act 2 introduces the answer to an audience that's now primed to want it. Act 3 expands the vision, names the team that wins, and closes by resolving the tension the deck opened with — not "thank you," not a logo and a sign-off, but a vision statement that leaves conviction in the room.
Every slide gets an emotional target. Curiosity, recognition, urgency, frustration, relief, clarity, conviction, scale, trust, "I want in." If a slide doesn't move the investor along the arc, it doesn't earn its place. The skill writes the transitions out explicitly — the sentences that connect each slide — because the verbal pitch is where most decks fall apart. Investors aren't reading; they're listening. The transitions are what make the spoken version flow.
The skill is opinionated about specifics. SOM bottom-up beats TAM hand-waves every time: "if we capture 2% of the 15,000 mid-market companies in this segment, that's $30M ARR" is believable. "$50B market" is not. Traction is the trump card — strong numbers forgive a mediocre story, weak numbers mean the story has to be flawless. Pre-product decks compensate with customer validation (LOIs, waitlist, pilot results) and lean harder on insight. The deliverable is a slide-by-slide narrative map, the 60-second verbal pitch as standalone, and the transitions that hold it all together.
When this triggers
- ·You're starting a deck from scratch and don't know what order things go in
- ·Your deck has all the right slides but investors aren't converting to second meetings
- ·You keep getting 'great deck, not for us' — usually a narrative problem, not a fit one
- ·You're a technical founder and the story keeps leading with the product
- ·You need a second-time-founder or pre-product deck and the templates online don't fit
Example
Trigger
User: 'Building a deck for our seed round. SaaS for [vertical]. Have traction (£35K MRR), strong team, big market. Templates feel generic.'
Output
The narrative arc, before any slide gets designed: ACT 1 — THE WORLD IS BROKEN (slides 1-4) 1. Hook: "[Buyer persona] spend [specific time/cost] every month on [specific workflow]. It's broken because [why]." Emotional target: tension. 2. Problem: one named customer story, not statistics alone. 3. Why now: the specific change ([regulation / tech / behaviour shift]) that makes this solvable in 2026 but not in 2022. 4. Failed alternatives: why existing tools fall short — sets the criteria for the winning solution before showing yours. ACT 2 — WE HAVE THE ANSWER (slides 5-8) 5. Solution (one sentence, then product). 6. How it works (3 steps max). 7. Traction (£35K MRR, growth rate, retention). 8. Business model (pricing, unit economics). ACT 3 — THIS IS GOING TO BE HUGE (slides 9-12) 9. SOM bottom-up. 10. Team (why THIS team). 11. Ask + milestones. 12. Closing vision — resolve the opening tension.
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- 208-line SKILL.md, ready to drop into ~/.claude/skills/
- Tested through 3 Karpathy-loop iterations (versions v1.0.0 → v1.3.0)
- Triggers automatically when relevant — no command to remember
- Lifetime updates as the skill is refined further
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