Community Platform Picker
There is no universally best community platform. Anyone who says 'just use Skool' without asking questions is giving bad advice. The Community Platform Picker matches the community model to the platform across five dimensions — and flags the limitations you'll be working around for the next year.
What this skill does
Most platform comparisons read like feature spreadsheets. Skool has X. Circle has Y. Discord has Z. They're useless because features don't determine outcomes — the model does. A high-touch coaching community needs different tools than a peer-learning network. A free engagement community needs different infrastructure than a paid membership. The right answer depends on what the community is for, who's in it, how you'll be involved, and which limitations you can live with. Anyone giving a platform recommendation without asking those questions is selling, not advising.
The MATCH framework scores each platform on five dimensions. Monetisation alignment — does the platform handle billing for the model you actually want (single tier, free + paid, tiered access)? Audience fit — is your audience already comfortable here, or are you forcing them onto a new tool? Tools — what does the platform offer natively versus require workarounds and integrations? Control — do you own the email list, can you export members, are you at the mercy of a feed algorithm? Hosting burden — fully hosted (Skool, Circle) versus self-assembled (Discord + Stripe + Teachable + Mailchimp) versus everything in between.
Each platform comes with honest tradeoffs. Skool — simple, gamified, includes courses, but no free tier and no nested sub-communities. Circle — flexible tiers and rich tooling, but higher complexity and weak discovery. Discord — free, real-time, deep customisation, but content gets buried in chat and the audience profile is narrower than people pretend. Slack — professional feel, great for B2B, but expensive at scale and not designed for community. Substack — newsletter and community combined, beautifully simple, but the community features are basically a comment section. Facebook Groups — mass audience, familiar UX, but you own nothing and the algorithm controls visibility. The skill names the limitations explicitly because every platform has them.
The recommendation always specifies what you'll be working around for the next year and what NOT to do on this platform. Two protections built in: the email list is non-negotiable — whatever platform you choose, you must be able to export member emails, because the platform is rented space and the email list is owned. And the skill won't validate "I want to switch platforms" without first asking whether the problem is the platform or the community strategy itself — migrations destroy momentum and many switches are solving the wrong problem. Multi-community strategies are handled (different audiences may genuinely need different platforms); already-locked-in situations get an honest read on whether to migrate or fix the strategy in place.
When this triggers
- ·You're choosing between Skool, Circle, Discord, Slack, Substack, or Facebook Groups and don't want to pick on vibes
- ·You're tempted to copy whatever your favourite creator uses without checking it fits your model
- ·You're already on a platform and unhappy, but unsure if the platform is the problem or the strategy
- ·You're running a paid community and need to know which platform's billing actually fits
- ·You want to know which platform's downsides you can live with — every platform has them
Example
Trigger
User: 'Free + paid tier community for indie game developers. ~30/month price. Mix of async discussion, weekly live calls, plus a course bundled in. Audience is technical and tolerant of complex tools.'
Output
Profile: hybrid free/paid, course + community + live, technical audience. SCORECARD (out of 25) | Criteria | Skool | Circle | Discord+Stripe | Slack | |---|---|---|---|---| | Monetisation | 4 | 5 | 2 | 2 | | Audience fit | 3 | 4 | 5 | 3 | | Tools | 4 | 5 | 3 | 2 | | Control | 3 | 4 | 4 | 3 | | Hosting ease | 5 | 4 | 2 | 4 | | TOTAL | 19 | 22 | 16 | 14 | RECOMMENDATION: Circle Why this wins for you specifically: · Tiered free → paid is native (Skool can't do this cleanly) · Native course hosting + live events (no stitched stack) · Indie game devs will not be put off by a clean modern UX What you'll be working around: · Circle discovery is weak — you'll need your own acquisition funnel (newsletter, X, dev forums). Don't expect inbound from the platform. · No native gamification — if leaderboards matter to you, add a bot or skip Circle for Skool. What this costs: Circle Plus plan: ~£89/month base. Stripe fees on top. First 3 setup steps: 1. Set up free tier (Discussion + Welcome spaces). 2. Set up paid tier (Live Events + Course + Member Directory). 3. Migrate any existing course content into Circle Lessons before opening doors. WHAT NOT TO DO · Don't open with 12 spaces. Start with 4. Add when needed. · Don't build the course inside Circle before validating that members actually want a course (they may want live calls more than lessons). · Don't pay annual on month one. Confirm the platform fits after 60-90 days. EDGE NOTE If your audience is heavily Discord-native (this is plausible for indie devs), do a quick poll before committing. Some indie dev audiences live on Discord and resist anything else.
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- 195-line SKILL.md, ready to drop into ~/.claude/skills/
- Tested through 3 Karpathy-loop iterations (versions v1.0.0 → v1.3.0)
- Triggers automatically when relevant — no command to remember
- Lifetime updates as the skill is refined further
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